This is easy to race, easy to kill and all together a bit too fair
Also, for an additional cost of one of each mana type, you may untap all attacking creatures, giving them trample, lifelink, and haste until the end of the turn, and trigger another combat phase
What about telling the story in a new way
Every time you play a threat, chances are good that there are two more threats and and answer being played across the table
I can see myself running this one in decks that dont really have the ability to block consistently
Cecil, Dark Knight is a two-sided card, featuring his counterpart Cecil, Redeemed Paladin on the other side