Note that mythic doesnt have divisions, so mythic players can only drop as low as mythic 95%
Having this many responsive cards not only allows players to combo without dealing with opposing interruptions but also allows players to have enough cards to keep them in the game when they are going second
Following that logic, Im cutting any notably underpowered spells from Creative Energy and then looking to trim back the least synergistic or flexible versions of our combat-centric effects
It may also be harder to justify running Aspiring Champion in full polymorph decks as it's not exactly a creature you're excited to randomly hit with other effects like it, but decks with lots of big demons could be very happy to play it
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Splash This category talks about how exciting a card is at first glance