That is sometimes true, but I encourage you to think past just what you read to what your deck is actually doing
An-Havva Township Back in Town Beamtown Beatstick Crosstown Courier Down, Down to Goblin-town Drakestown Forgotten Gather the Townsfolk Gavony Township Ghost Town Goblin-town Goblin-town Flunkies Gohn, Town of Ruin Gongaga, Reactor Town Hanweir, the Writhing Township Icatian Town Junktown Lake-town Lake-town Lookout Lake-town Mariners Lake-town Toymaker Mutant Town Mutant Town Musicians Port Town Run Out of Town Spider-Man, Hometown Hero Starting Town Starting Town NPC (playtest) The Beamtown Bullies The Master of Lake-town This Town Ain't Big Enough Town Gossipmonger Town Greeter Town Sentry Town-Razer Tyrant Trash the Town Value Town (adventurer)(playtest) Vec Townships Vengeful Townsfolk
You gotta love a clean design like this: You get to proliferate once for each spell cast that turn, and being an instant means you can fire it off on an opponents turn to piggyback off their spell count
Not too spectacular or bad either
Commander Party offers players a fun way to experience the Commander format with a Magic story-driven twist
If the permanent copied by the token had any "when [this permanent] enters" abilities, the token also has those abilities, and they'll trigger when it's created